Go to '.Program Files (x86)SteamsteamappscommonGalactic Civilizations IIIData' and open the ModdingReadme.txt file. It explains what you need to do in order to modify the base game. The tips apply to both the base game and Crusade.For Crusade, modding files go into '.DocumentsMy GamesGC3CrusadeMods' If you leave modified files in their original locations they are ignored.
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This is because when the game first came out players were complaining that their modified files were getting overwritten every time an update came out. GalCiv3GlobalDefs.xml9999ImprovementDefs.xmlAquaticBiospheres1AquaticBiospheres1NameAquaticBiospheres1ShortDecAquaticBiospheres1DecBiospheres.pngBiospheresBuild.pngBiospheresIcon.pngTerraformingTerraformingtruefalse0Set faction as aquatic; only one biosphere allowedGo into edit civilization to check, -41 trait points and -30 something ability points. Originally posted by:GalCiv3GlobalDefs.xml9999.Go into edit civilization to check, -41 trait points and -30 something ability points.Sounds like en.wikipedia.org to me. I don't know why those two would be different values or the values that they are, but it does seem like the number spilled over from the positive back into negative. You are just going to have to experiment to find the actual maximum value allowed in the game.
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Jul 01, 2015 Hello, I have used steamworkshop in the past with several other games. I have subscribed to numerous ship mods and some faction mods. I went into options in the game and enabled MODS, exited the game and reloaded it and none of the factions etc appear in the game when I select new game. I went back and checked and the MODS checkbox is still checked. Steam shows I updated the game. Galactic Civilizations III is the latest addition to the critically acclaimed, best-selling 4X space strategy game series from Stardock. It is the ultimate sandbox game that asks: What kind of interstellar civilization would you build?
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